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Missions and Special Missions are battles accessed from the maps and have 3 or 6 guards. There are 3 maps (Normal, Hard and Epic) and each map has 13 areas with a mini-boss at the end. The normal difficulty map is available at the start of the game, Hard after you beat the fourth map boss and Legendary after Castle Level 16 (Currently unavailable).

Missions are accessed by clicking the Map button when viewing the Town.

A 'Raid Boss' is available at the end of the map, but this is not played with other players.

Daily Quests are available where 3 of the missions will give extra rewards. These are indicated with a Treasure Chest next to the mission. Rewards include limited Relics, Gold Keys, Resurrection Potions and Soul Stones.

Normal MapEdit

Area Boss Mastery Counter
1 Riptar None
2 Ghoul None
3 Scavenger None
4 Firehorn None
5 Eternal Guard None
6 Snapclaw None
7 Grok the Invincible None
8 Dreadful Treant None
9 Abyss Guard None
10 Serpentwings None
11 Faceless Avenger Vampirism (heath += atk) Not Known
12? Bane the Cruel Polymoprh (prevent atk of one hero for multiple turns) Cultist (4* Mage)
13 Deathspeaker Fire Shield (No damge from field) Barbarian (2* Rogue)

Hard MapEdit

Area Boss Mastery Counter
1 Riptar None
2 Ghoul None
3 Scavenger None
4 Firehorn None
5 Eternal Guard None
6 Snapclaw None
7 Grok the Invincible None
8 Blighter None
9 Abyss Guard None
10 Serpentwings None
11 Faceless Avenger Vampirism (heath += atk)
12 Bane the Cruel Polymoprh (prevent atk of one hero for multiple turns) Cultist (4* Mage)
13 Deathspeaker Fire Shield (No damge from field) Barbarian (2* Rogue)

Special MissionsEdit

Special missions are 6-stage missions on the normal map areas with gems above the gate. There is 1 special mission per map area and it is the same mission on normal or hard.

A special mission costs 10 energy and has 6 stages. Special missions have cooldowns before you can reattempt them. The guard class is not the same as the map area.

Special missions can appear as a guild quest. Each person is limted to 13 maximum.

 A golden chest can appear at the end stage 3 and 6.

Map area Guard Class Cooldown (hours)
1 Undead 6
2 Sylvan 8
3 Demon 10
4 Horde 12
5 Sylvan 24
6 Undead 26
7 Demon 28
8 Sylvan
9 Horde
10 Undead 50
11 Sylvan 52
12 Horde 54
13 Demon 56

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