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Seals are bonus skills for guards that are placed on the board by Guards at the start of the stage if the guard has a seal. There are various bonus skills available, see table below. Seals are removed by hero bonuses or the Seal Break skill.

The effect of a seal is not removed by destroying a seal, but some hero skills can remove/reduce the effect of a seal e.g. dispel to remove Fury or Blood

Seals do not fall like bonuses. See the gameplay page for details about removing seals with bonuses. See the heroes page for details about skills to remove seals.

All player's Guards have a seal in Sieges. Some of the map Guards do not. Currently, all player guards can have any of the the seals.

All seals stack additively, except the Seal of Forest where the stone only has 1 layer of vines.

Seals Edit

Icon Name Effect
Seal of Forest

Seal of Forest

Infects with vines 2 rows of stones around the seal each round.

To break the vines you can either use the Hero skill "Cleansing" or make a chain with the infected stone.

Seal of Evil

Seal of Evil

Damages 150% of Guards attack each stage.

Seal of Fury

Seal of Fury

Increase Guards attack by 50%.

Effect removed by Dispel

Seal of Blood

Seal of Blood

Refils Guards health by 200% of the damage caused by the guard.

Effect removed by Dispel.

Seal of Protection

Seal of Protection

Guards have a shield with 100% of their health.

Effect reduced by sheild split/break

Seal of Silence

Seal of Silence

Bans 2 random hero skills per stage (second seal chooses remaining 2 skills).

Seal of Strength

Seal of Strength

Increase the life of a random seal by 1 each stage.

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