The Tree of Life is a 100 level monthly challenge unlocked after you beat the third map boss.
Each level has 6 rounds and costs 10 energy. Resurrection Potions cannot be used. but Sanctuary of Fortune can spawn just like in the missions.
Each guard in the higher levels of the Tree of Life has a unique skill (enrage) which provides it 10x damage unless all Heroes have mastery, so it is necessary to have at least 16 heroes to win the higher levels. If you don't have 4 heroes against a specific race, better use 3 or even 2 heroes. On lower levels (until level 25) 1 hero with mastery against the race is enough to negate the skill.
Each set of 10 levels requires heroes with mastery against a specific race.
Every 5 levels from level 10 has a boss with a unique mastery. Some bosses require a hero with the counter mastery (e.g. level 60). Some bosses do not have a counter (e.g. level 70). Some bosses can be beaten without the specific hero (e.g. Templar is not required for level 95).
Each level not listed in the reward list of rewards 400 soul shards (no other reward besides the xp). I believe level 75 gives 20 gems.
You get a mystic Soul Stone each time you complete all 100 levels.
Progress resets every month.
A cure mastery hero is recommended. Sleep works well too. This means that demon levels are harder as there are no demon heroes with these masteries. Also, the highest rank rogue with demon mastery is only 2*. Therefore, it can be a good option to make your Lord a rogue demon.
Tree of Life Level | Reward |
---|---|
5 | 10 gems |
10 | 1 Epic Soulstone |
20 | 500 Gems |
30 | Epic Pebble 4* |
40 | 3 Epic Soulstones |
50 | 1.000 Gems |
60 | Legendary Pebble 5* |
70 | 5 Epic Soulstones |
75 | 10 gems |
80 | 2.000 Gems |
90 | Forest Keeper 5* Guard |
100 | Monk 5* Rogue |
Levels | ||||
---|---|---|---|---|
Level | Guard Class | Boss | Skill | Guard XP |
1 | Sylvan | Raptor | - | 465 |
2 | Sylvan | Razorfang | - | 465 |
3 | Sylvan | Grizzly | - | 465 |
4 | Sylvan | Rogue Bear | - | 465 |
5 | Sylvan | Mantis | - | 465 |
6 | Sylvan | Razorfang | - | 465 |
7 | Sylvan | Grizzly | - | 480 |
8 | Sylvan | Centaur | - | 480 |
9 | Sylvan | Rouge Bear | - | 480 |
10 | Sylvan | Mantis | Second Chance - makes a random seal act again on the field. | 480 |
11 | Undead | Arachnid | - | 495 |
12 | Undead | Cursed Treant | - | 495 |
13 | Undead | Nightmare Spider | - | 495 |
14 | Undead | Blighter | - | 495 |
15 | Undead | Rock Borer | Time Slowdown - guard periodically increases skills cooldown time for heroes. | 495 |
16 | Undead | Nightmare Spider | - | 510 |
17 | Undead | Rock Borer | - | 510 |
18 | Undead | Blighter | - | 510 |
19 | Undead | Rock Borer | - | 510 |
20 | Undead | Digger | Deadly Bonus - when creating the bonus on the field heroes get 200% guard's damage. | 510 |
21 | Horde | Worg | - | 525 |
22 | Horde | Venomtail | - | 525 |
23 | Horde | Harpy | - | 525 |
24 | Horde | Bonechewer | - | 525 |
25 | Horde | Scorpid | Final Hit - when guard's health drops to 30% he creates a random seal | 525 |
26 | Horde | Worg | - | 555 |
27 | Horde | Troll | - | 555 |
28 | Horde | Harpy | - | 555 |
29 | Horde | Scorpid | - | 555 |
30 | Horde | Troll | Mirror - while receiving damage from mages, guard inflicts heroes 200% of it | 555 |
31 | Demon | Hound | - | 585 |
32 | Demon | Butcher | - | 585 |
33 | Demon | Horror Guards | - | 585 |
34 | Demon | Horror Guards | - | 585 |
35 | Demon | Succubus | Blood Shield - Guard only recieves damage from archers | 585 |
36 | Demon | Gloom | - | 615 |
37 | Demon | Succubus | - | 615 |
38 | Demon | Fleshripper | - | 615 |
39 | Demon | Butcher | - | 615 |
40 | Demon | Fire Golem | Polymorph - works on one hero, forbids him to attack for some moves. - Cultist (Guild shop - 12k) | 615 |
41 | Undead | Nightmare Spider | - | 645 |
42 | Undead | Geist | - | 645 |
43 | Undead | Rock Borer | - | 645 |
44 | Undead | Clattering Soldier | - | 645 |
45 | Undead | Rock Borer | Fear - works on one hero, forbids him to attack for some moves. - Witch Hunter | 645 |
46 | Undead | Digger | - | 675 |
47 | Undead | Necromancer | - | 675 |
48 | Undead | Lich | - | 675 |
49 | Undead | Cursed Soul | - | 675 |
50 | Undead | Digger | Stun - works on one hero, forbids him to attack for some moves. - Twillight Hunter | 675 |
51 | Demon | Fire Golem | - | 788 |
52 | Demon | Fleshripper | - | 788 |
53 | Demon | Horror Guard | - | 788 |
54 | Demon | Succubus | - | 788 |
55 | Demon | Infernal | Spikes - causes a crack where soon spikes appear and inflict severe damage - Legionnarie | 788 |
56 | Demon | Fearmaster | - | 900 |
57 | Demon | Hell Knight | - | 900 |
58 | Demon | Temptress | - | 900 |
59 | Demon | Corrupter | - | 900 |
60 | Demon | Smasher | Fire Shield - damage on guard only by heroes´ abbilities - Barbarian 2* | 900 |
61 | Horde | Jackals | - | 1013 |
62 | Horde | Scorpid | - | 1013 |
63 | Horde | Troll | - | 1013 |
64 | Horde | Orc | - | 1013 |
65 | Horde | Savage Harpy | Steel Hide - guard ignores considerable part of incoming damage - Dark Assassin 4* (Guild shop - 15k) | 1013 |
66 | Horde | Stone Troll | - | 1125 |
67 | Horde | Wyvern | - | 1125 |
68 | Horde | - | 1125 | |
69 | Horde | - | 1125 | |
70 | Horde | Swiftwing | Fast Regeneration - every some moves refills guard´s health by 100% - no hero has right mastery | 1125 |
71 | Sylvan | Ent | - | 1238 |
72 | Sylvan | 1238 | ||
73 | Sylvan | 1238 | ||
74 | Sylvan | 1238 | ||
75 | Sylvan | Treant | Aimed Hit - summons a meteor, which soon falls and inflicts severe damage - Rifleman (Guild shop - 25k) | 1238 |
76 | Sylvan | 1350 | ||
77 | Sylvan | 1350 | ||
78 | Sylvan | Green Dragon | - | 1350 |
79 | Sylvan | Flytrap | - | 1350 |
80 | Sylvan | Forest Keeper | Lightning Shield - guard creates a shield which drastically decreases any incoming damage - Elementalist | 1350 |
81 | Demon | Fearmaster | - | 1463 |
82 | Demon | 1463 | ||
83 | Demon | 1463 | ||
84 | Demon | 1463 | ||
85 | Demon | Fleshripper | Blowing Up - summons a bomb, which soon blows up and inflicts severe damage - Mysric 2* | 1463 |
86 | Demon | |||
87 | Demon | |||
88 | Demon | |||
89 | Demon | |||
90 | Demon | Chaos Master | Arcane Shield - a guard creates a shield which drastically decreases any incoming damage - Wind Master (obtainabled via Fusion) | 1575 |
91 | Undead | |||
92 | Undead | |||
93 | Undead | |||
94 | Undead | |||
95 | Undead | Cursed Soul | Poison Shield - returns 50% of damage received by a guard to heroes - Templar (1st Path of Skulls) | |
96 | Undead | |||
97 | Undead | |||
98 | Undead | |||
99 | Undead | |||
100 | Undead | Bone Draggon | Phantom Shield - a gurd creates a shield which drastically decreases any incoming damage - Marauder |